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- > > I am trying to model and animate a (curtain) that is blowing in the wind
- > > but it doesn't look so hot. The scene is a room with a window open and
- > > the wind is gently blowing the curtain around. I tried applying a
- > > displacement map and some bones but I am not getting it right... any
- > > suggestions?
- >
- > I might try using a couple morph targets to make loopable sine type
- > waves move horizontally across the curtain. Then if you can integrate
- > moving fractal noise displacement with falloff near the top. I think I
- > have also heard bones help hold things in place.
- >
- > I hope this might help, or spark some new ideas.
-
- I did an animation a while back that did just that: a curtain (subdivided/
- tripled mesh) blowing in the wind. I used about 18 bones to achieve the
- effect. I did this animation after seeing some discussion in the newsgroup
- about how to do it.
-
- The results were decent, but not somthing that I would put on broadcast
- video. I only spent about a day playing with it, so it would have looked
- better had I spent more time on it.
-
- I'd be happy to post the animation (FLC format) and the scene file and objects
- for download if you'd like someplace to start. For repayment, I'd just
- appreciate honorable mention someplace in your credits if you use my scene
- file.
-
- Render me gone, |||
- Bob ^(===)^
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